Mortal Kombat 11 anunciado Nintendo Switch/PS4/ONE/PC

A empresa, seus consoles, franquias e personagens.
Índice do fórum Videogames Nintendo
    • + 0

Re: Re:

Mensagempor Akise Aru » Ter, 04 Jun 2019, 10:36

Nightwalker escreveu:Ele ficou muito igual ao do filme, impressionante. E tecnicamente as transformacoes dele o tornam no chameleon, com basicamente todos os ninjas.
Chameleon não existe nessa linha do tempo de MK.
Avatar do usuário

    • + 0

Re: Re:

Mensagempor Nightwalker » Ter, 04 Jun 2019, 11:01

Akise Aru escreveu:
Nightwalker escreveu:Ele ficou muito igual ao do filme, impressionante. E tecnicamente as transformacoes dele o tornam no chameleon, com basicamente todos os ninjas.
Chameleon não existe nessa linha do tempo de MK.


Entendi. Mas eu falei mais no sentido figurativo, implicando que a sensação de jogar com esse Shang Tsung será razoavelmente similar a de jogar com o Chameleon dos jogos que pertencem a timeline onde ele existe.


On-topic:

A versão de switch ganhou mais um patch robusto, incluindo entre outras coisas, ajustes na Kripta :
https://www.google.com.br/amp/s/wccftec ... witch/amp/


Não achei as patch notes em Português, mas fica ai as oficiais, que é muita coisa :

Mortal Kombat 11 Patch 5 Release Notes
General Gameplay Adjustments

Move list corrections

Improvements to AI logic
Fixed several rare online desync causes
Fixed several Brutalities having incorrect requirements or issues with the description
Kombat Kard Match Replays when being played in fast forward will no longer sometimes have visual issues
The game’s version number is now displayed in the Tournament Mode Fighter Select screen
Competitive Mode Variations are now always accessible in Practice Mode under Practice Options P1/P2 Variation as T-I & T-II.
The camera will no longer sometimes improperly follow the characters briefly when a Delayed Getup is used after certain attacks
Practice Mode will no longer become unresponsive when changing a character’s variation while the AI Enemy Type was set to Record
All Krushing Blows in Kombo Attack Strings that use the Throw / Front Punch+Front Kick input will now correctly allow either input to be used while Krushing Blow Held Check is on
Fixed a rare issue when winning a round which could cause the character to visually turn around multiple times before playing their End of Round Taunt
Slight adjustment to hit pause visuals when a character blocks an attack
Adjusted throw vulnerable states to remove a 2 frame window when recovering from a block for regular throws and a 1 frame window for special move grabs
Control no longer returns to the player while AI Fighter is active if the winning opponent performs a Mercy
Fixed some high attacks and high throws not meeting the conditions for Uppercut Krushing Blows
You can no longer get the wrong Skin to appear on Fighter Select’s Variation select UI with specific timing
When playing on a guest account you can now enter Kustomize in the Main Menu (I think you could already do this on Switch)
Fixed some rare instances of audio quips playing at incorrect times
Fixed several moves having an incorrect punish window which resulted in a kounter instead of punish
Corrected some Flawless Block attacks having unintended frame data differences when used as a Getup Attack. The following were adjusted to make them function the same. Cassie (Up+Back Punch), Erron Black (Up+Front Kick), Kotal (Up+Back Punch & Up+Front Kick), Kung Lao (Up+Back Punch), Shao Kahn (Up+Back Punch)
Improved mouse support in Notifications, Kustomize, Store, and the Krypt
Fixed an issue with an endless prompt being displayed in Practice when switching AI Options


Krypt

Kronika chests will no longer rarely spawn in an inaccessible location
Fixed a visual issue with Descendant of Apep’s belt
Fixed rare issue that could result in the Elder God Puzzle becoming stuck in an unsolvable state
Added a run button hint
Special chests that cost 80,000 and 250,000 coins on initial opening will no longer have that price when refreshed
The Descendant of Apep will no longer sometimes become stuck in the Torture Halls
Fixed a bug that could cause The Armory Door to sometimes be closed
Fixed some rare UI visual issues when a consumable timer runs out
Soul Shrine related to Shinnok’s Amulet had its price decreased, from 10,000 soul to 1,000 souls
Fixed navigation and elevator crashes
Fix the character slowdown issue


Tutorial

Fixed several incorrect Demos in tutorial lessons
Corrected various text issues in tutorial lessons
Added additional tips to the Basic Tutorial
Changed the character in the Kombo Limitations and Pressure Defense Lessons, making some tasks easier to perform
Adjusted some player starting positions in the Grounded Neutral lesson
Fixed an issue that could prevent progression in the Hit Confirming lesson if the player viewed the Demo at specific timing




Towers of Time

Players will no longer be removed from the Tower of Time portal if they expire while being played
Fixed some modifiers’ visual effects appearing during Krushing Blow or Fatal Blow cinematics
Fixed some modifiers having lingering effects in certain rare situations
Changed input to exit the game during a Group Battle
Fatal Blow UI will no longer sometimes not update correctly during Group Battles
Endurance Fights should now award Flawless Victory correctly
Enable fatal blows after player change in group battles


Stage Specific Adjustments

Cyber Lin Kuei Assembly – Fixed issue with Ice Bomb causing opponent to be grounded while visually in the air under certain circumstances


Character Specific Adjustments

Baraka – His Throw Krushing Blow requirements no longer sometimes reset after he escapes an opponent’s throw
Baraka – Landing a Back Throw Krushing Blow will no longer allow a Forward Throw Krushing Blow to be done without a failed Throw Escape
Cassie Cage – Fatal Blow is no longer throw immune during some of its startup frames while still on the ground
Cassie Cage – Flying Glow Kick now requires the correct button to be held when Krushing Blow held check is enabled
Cetrion – Fixed Getup Attack/Flawless Block Attack Up+2 not being immune to air attacks/throws
Cetrion – Getup Attack/Flawless Block Attack (Up+Front Kick) now has the correct visual effect indicating it is invincible
Cetrion – Tendril Pull will no longer sometimes appear behind Cetrion in certain circumstances
Cetrion – Rock objects are now properly handled when Cetrion is interrupted out of her throws
Cetrion – Fixed unintended sound effects sometimes playing when Cetrion’s throws are escaped
Cetrion – Throws that are escaped no longer count towards the requirement of Splitting Apart Brutality
D’Vorah – Mother Bug will no longer sometimes changes back to default colors after it has died
D’Vorah – Widow’s Kiss when Amplified will no longer leave webbing on the opponent when it is interrupted with specific timing
Erron Black – Corrected facial animation to opponent when they are hit by his Towards Throw
Erron Black – Adjusted the long wait time after his Fatal Blow hits before both players get control of their characters. Frame data is unchanged.
Frost – Getup Attack/Flawless Block Attack (Up+Back Punch) is now correctly immune to jumping attacks & throws, deals 5 damage (from 9) and plays the correct visual effect
Frost – Getup Attack/Flawless Block Attack (Up+Front Kick) now plays the correct visual effect
Frost – Cryogenic Crown will no longer sometimes go in the wrong direction after performing a cross-up jump attack
Frost – Fatal Blow is no longer throw immune during some of its startup & active frames
Geras – Gauntlet of the Ages will no longer retaining its charge level after hitting with Uppercut (Down+Back Punch) or Gauntlet of the Ages Krushing Blows
Geras – Fixed a bug that could cause Body Buster (Towards Back Punch) to sometimes alter the opponents facing
Geras – Fixed bug that allowed Geras to be able to block during some of the recovery frames of Reverse Time
Jacqui Briggs – Winning a round with a direct impact hit with Grenade Launcher will no longer sometimes result in damage of time continuing into the next round
Jacqui Briggs – Tech-Dome will no longer have lingering visual effects when it is interrupted before it activates
Jacqui Briggs – Fixed some visual issues with Shield Battery Gear item when Jacqui loses a round in certain circumstances and after some Fatal Blows have connected
Jade – Backward Throw can now award FIRST HIT PROPS!
Jax – Heat Up mechanic will now work properly after a Mercy is performed
Jax – Heat Missile will no longer auto correct when second heat missile is fired
Johnny Cage – Fatal Blow is no longer throw immune during some of its startup frames
Johnny Cage – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
Kano – Getup Attack/Flawless Block Attack (Up+Back Punch) being able to cancel into Fatal Blow for a brief moment during startup
Kano – Fixed issue with damage over time lingering into next round if last hit is done with Chemical Burn
Kollector – Fixed (Air) Bag Bomb sometimes missing visual effects when it makes contact with the ground
Kotal Kahn – Fatal Blow cinematic is no longer visually obstructed by certain foreground objects
Kotal Kahn – Added controller vibration to damage inflicted by Tonatiuh Beam
Kung Lao – Kung Lao is no longer able to exit the boundary of the arena while teleporting under certain circumstances
Liu Kang – Dragon Parry is no longer throw immune during some of its recovery frames
Liu Kang – Energy Parry while Dragon Fire is active will no longer caused a parry to trigger erroneously in rare circumstances
Liu Kang – Energy Parry can no longer create multiple projectiles from one single successful parry while Dragon Fire is active
Liu Kang – Fixed an issue with Bicycle Kick visual effects sometimes being misaligned
Noob – The Shadow Clone can no longer become attached to the opponent when Shadow Tackle is interrupted during certain circumstances
Noob – Fixed a visual issue with the Shadow Clone after the For The Brotherhood (Away+Front Punch, Throw, Back Punch) Krushing Blow cinematic
Raiden – Lightning Bolt no longer auto corrects when amplified
Raiden – Lightning Storm will no longer sometimes cause issues with the game camera after a practice reset
Scorpion – Spine Ripper Brutality no longer takes priority over a successful throw escape
Skarlet – Blood Tentacle is no longer throw immune during some of its startup & active frames
Sonya – K.A.T. Turret will no longer sometimes disappear when opponent is defeated by K.A.T. Tantrum
Sub-Zero – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Rising Ice
Sub-Zero – Fixed rare issue that could cause Sub-Zero to become invisible after Frozen Over End of Round Taunt
Sub-Zero – Fixed an issue with Slide Amplify visual effects sometimes being misaligned
Shao Kahn – Fixed a bug preventing an opponents from being able to Breakaway after being hit by Shoulder Charger Amplify
Shao Kahn – Fixed issue causing D1 and F3 to be set as low parry vulnerable instead of high parry vulnerable
Shao Kahn – Fixed Fatal Blow cinematic being visually obstructed by certain foreground objects
Imagem


Kunihiko Tanaka


Nintendo switch friend code

SW-2951-0500-7235
Avatar do usuário

Anterior

Voltar para Nintendo

Quem está online

Usuários navegando neste fórum: Google Adsense [Bot] e 9 visitantes