Marvel's Avengers

Informações sobre o futuro jogo dos Vingadores , da Square Enix

Discuta sobre outros consoles (PS, XB, PC, Mobile, etc).
    • + 0

Re: Avengers

Mensagempor SuperMarioWorld » Qua, 29 Mai 2019, 12:10

https://www.theenemy.com.br/e3-2019/jog ... ix-e3-2019

A Marvel Entertainment anunciou que o jogo dos Vingadores, intitulado oficialmente "Marvel's Avengers" será revelado oficialmente durante a conferência da Square Enix na E3 2019.
Avatar do usuário

    • + 0

Mensagempor Wolflink » Qua, 29 Mai 2019, 13:49

Só vamos hein, espero que seja coisa boa.
Nintendo Imagem FC:2056-5082-2442
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Sex, 31 Mai 2019, 02:06

https://www.meups4.com.br/noticias/marv ... jogadores/

A Square Enix confirmou a presença de Marvel’s Avengers na E3 2019 ontem (29). No entanto, as informações concretas sobre a proposta ainda são escassas.

O site da E3 Coliseum, principal palco da maior feira de videogames, divulgou detalhes sobre o painel do jogo e revelou : a experiência possui heróis personalizáveis e modo single-player ou cooperativo para até 4 jogadores.

Confira abaixo a descrição feita pelo site oficial (via PC Gamer): Abrace seus poderes e junte-se aos membros-chave da equipe de desenvolvimento da Crystal Dynamics e da equipe criativa da Marvel Games enquanto eles falam exclusivamente sobre Marvel’s Avengers.

Essa é a experiência de jogo dos Vingadores: uma aventura de ação épica que combina narrativa cinematográfica com jogabilidade single-player e cooperativa contínua. Moderada por Andrea Rene, junte-se em equipes de até quatro jogadores, domine habilidades extraordinárias, personalize seus heróis para se adequarem ao seu estilo de jogo e combine poderes para defender um mundo em constante expansão sob constante ameaça.
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Seg, 10 Jun 2019, 01:41

Imagem
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Seg, 10 Jun 2019, 23:21

Imagem

O jogo Marvel´s Avengers teve sua data de lançamento revelada hoje - 15 de maio de 2020
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Ter, 11 Jun 2019, 20:00

https://www.gameinformer.com/e3-2019/20 ... ed-to-know

The first move in the game is Thor smashing to the ground, an action handled by a quick-time event in which the player must hit the triangle button.

A few enemies with guns emerge from the debris and around upended cars.

Thor engages them with his hammer, swinging it wildly, sometimes alternating who he is attacking.

The combat here looks similar to the circular dances from Rocksteady's Arkham games, but we didn't see the player lock on to any particular target or a counter meter come up once.

Thor controlled the flow of the battle. After smashing an enemy in the skull with his hammer, he grabbed him by the leg and slammed him to the ground.

Periodically, Thor would electrify his weapon with lightning to perform more powerful attacks, including spinning it around his wrist quickly to rev it up for more damage. Some of his hammer hits would send enemies flying a good 100 feet into the distance.

As Thor knocked cars out of the way and smashed through concrete blocks in his path, Iron Man would occasionally show up overhead to rain down rockets and take out targets in the background. Thor can throw his hammer and use it to pin an enemy against a wall. He can leave that foe pinned there and engage other enemies with his fists, then retrieve the hammer when he wants. Much like Kratos’ axe in God of War, the hammer will damage enemies in its path when it returns to the God of Thunder. Thor’s special abilities, like the throw, are mapped to R1 and L1 and are on cooldown menus. He can also perform a powerful crowd-control move that can take out anyone standing in his way (at least all of the grunts). This move calls down lightning blasts, shockwaves, and has a much longer cooldown than the other moves.

After the first battle, which felt arena-like given the somewhat small space (this is the case for all of the battles in the demo too), Thor helped a civilian by lifting up a steel container. This is a quick-time event that asks the player to hit the square button.

The combat certainly delivers the power fantasy of being Thor, but looks a bit rough at this point in development. Many of the hammer hits didn't deliver much in terms of impact. Some of Thor's animations were also a bit clunky. The variety in moves was nice to see, but it just didn't look quite right.

After failing to stop Thor from advancing across the bridge, the enemy forces try something new: They call in troops with jet packs.

Without breaking a beat, control transitions to Iron Man, who rockets along the bridge after them. Tony uses his hand beams to deal with these pesky threats. This sequence is a bit like Star Fox, in which the player is dodging environmental hazards while engaging the aerial foes. This short battle gives way to another arena where Iron Man battles roughly 10 enemies at a time. He can hover in the air and use his arc reactor to send down powerful, concentrated blast onto enemies, or drop down to engage in fisticuffs (he can still use his tech too). Again, the combat for Iron Man appears to be a bit clunky.

The flow of storytelling and gameplay is reminiscent of the first mission in Marvel’s Spider-Man, in that we see detailed cutscenes that show enemies arriving, the Avengers discussing their next plan of attack, and transitions between playable characters. There's a lot of story being told in short sequences.

The next Avenger up to bat is Hulk, who we first see as Bruce Banner on a Quinjet with Black Widow. Bruce takes off his glasses, visually shows us he’s getting angry, and then leaps off of the back as the big, green monster.

The Hulk is visibly the most polished character in the game so far, and legitimately looks fun to play, as he seems to have an affinity for picking up enemies. Hulk can grab an enemy and use the hapless soldier as a weapon to swat at other foes. He can also pick up two enemies at once, then slam them together to take both out. As the bridge begins to collapse, Hulk bounces from one small combat zone to the next through. The player has a hand in this mobility, and must complete surprising (and short) platforming sequences. In one area Hulk may just need to leap a good 50 feet into the air to reach a distant platform (which he can slam down on to smash every foe on it). In another section, he may be required to wall run, but not like you would expect. While the surface looks like something someone would run along with their feet, Hulk just grabs it, bends the steel a little, then pushes off of it to reach an adjacent wall or surface.

He can of course clap his hands to send enemies flying, and even yells “Hulk, smash!” Again, the Hulk looks like he's going to be a lot of fun to play as. His animations are the best in the game, and I love that he rarely leaves any bodies on the battlefield. Most are thrown or kicked to who knows where.

Captain America is the next character thrown into the spotlight. He’s not on the bridge and is instead on the Avengers’ helicarrier, which is hovering over the water. He realizes something in the bay is pulling the ship down and could result in the city being destroyed. Cap’s fight begins on the helicarrier's command deck. While using his fists and feet in combos to deal with threats within reach, he mostly uses the shield to keep enemies at bay. He can raise it up and run forward like a ram, or throw it. Before tossing his iconic shield (which has a larger star on it than we've seen before), he can charge it up with what appears to be electricity to really make it sing. He catches the shield automatically, but in one moment, he kicked it back at a second foe for a combo that took out two enemies at once. I’m guessing this is a timed button press. R1 is for his shield throw.

Cap’s special attack is charging the shield up (which emits a glow of red energy), then slamming it to the ground for a shockwave blast. After the bridge battle, he learns that this mysterious enemy group plans to detonate a Sonic Bomb on the bridge.

We then see that Taskmaster is one of the people responsible for the attack. Taskmaster’s design looks a bit different than what we just saw in Insomniac’s Spider-Man, but he is equipped with stolen gear, including an energy shield, so that could explain why it's different.

Black Widow is quick to track him down; again handled through a fast-paced platforming sequence along a crumbling part of the bridge. As she races up to confront Taskmaster, we see Iron Man catch a falling truck off to the left. The amount of chaos unfolding at any given time is impressive; explosions are everywhere.

When Widow reaches Taskmaster, we get a small taste of how boss battles may be handled. She dodge-rolls out of the way from his jetpack-powered dives, and eventually latches onto him for a wild flight through the bridge's steel beams filled with rapid quick-time button presses. When they reach the top of the bridge, Widow pulls out her guns and fires at her foe, dealing small bits of damage. The gunplay is all handled in third-person. Since Taskmaster has photographic reflexes, she doesn’t want to engage at close range, and the guns do the trick. Widow eventually lowers his guard and activates a cloak that turns her invisible. She goes in for the kill, charging up her right wrist with electricity before smacking him in the face.

The demo concludes with the helicarrier plunging into the bay and the screen fading to black. This level is one of many single-player-only levels that gives each hero screen time. It's linear and doesn't offer much room for maneuvering. Amos says other missions will open up, but didn't say if that meant open world or just larger environments to explore. The structure of the game is quite different in that it will tell multiple stories at once, one designed specifically for single-player and others that can be experienced through four-player co-op.
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Qua, 12 Jun 2019, 01:27

Imagem

Imagem

Imagem

Imagem

Imagem

Imagem
Avatar do usuário

    • + 0

Mensagempor Robert Prado » Qua, 12 Jun 2019, 08:20

Esse jogo deu uma decepcionada.
Se estivesse na mão da Insomniac, teria muito mais zelo. Igual foi Spider-Man
Imagem
STEAM

Nintendo 3DS Friend Code: 3454-4180-5860
Nintendo Switch Friend Code: 0371-9094-8528
Street Fighter V ID: john_prado
(quem for adicionar, me manda MP)
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Qua, 12 Jun 2019, 09:16

Sim, os gráficos estão abaixo do esperado.

E não entendi porque não colocaram o jogo em pré-venda digital (PS Store e Xbox Store). Se foi uma estratégia para fazer as pessoas acessarem o site da Square Enix não sei se foi a estratégia certa.

-

phpBB [video]
Avatar do usuário

    • + 0

Mensagempor Sheik » Qua, 12 Jun 2019, 12:38

Eu sou muito marvete mesmo, adorei o jogo -q
Suspeito que seja meio hack 'n slash com seguimentos de gameplay diferente para personagens que voam e tal
Imagem

PSN, Live, Steam e NNID

Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor Arthimura » Qua, 12 Jun 2019, 14:28

Avengers Carreta Furacão.
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Ter, 18 Jun 2019, 16:59

phpBB [video]
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Ter, 15 Out 2019, 20:55

phpBB [video]
Avatar do usuário

    • + 0

Re: Marvel's Avengers

Mensagempor SuperMarioWorld » Qua, 16 Out 2019, 15:17

phpBB [video]
Avatar do usuário

Anterior

Voltar para Outros Consoles

Quem está online

Usuários navegando neste fórum: MSN [Bot] e 8 visitantes